![]() You’ll need to watch how you approach them though, as the wrong angle can send you plummeting to your doom rather than sailing gracefully to the next chain point or moderate safety of a ladder. The mid-air dash attack is especially handy, as all enemies and much of the scenery can be ‘attacked’ to launch Spectre Knight across the screen like an unladen swallow. ![]() While this is fiddly to begin with you’ll soon be chaining wall jumps with ease to get up to some of the high points or save yourself from death by hole. Spectre Knight himself is a bit of a slow walker and doesn’t really have a nimble jump (it’ll only barely clear the majority of enemies), he can, however, clamber on walls and dash attack when in the air. As you take down the bosses they’ll join you in the main hub granting access to other areas within which you’ll find extra pick-ups to aid you. This is done through the main hub of the Tower of Fate where you can exchange money and skulls for an assortment of skills (bestowed upon you by Curios) and armour upgrades. You’ll choose levels from a Megaman-esque selection via the Dark Portal and battle through to each area’s chosen Knight guardian, knocking seven shades out of them to have them join your ranks. Here we’re treated to the story of how Spectre Knight brought the Order of Knights over to the side of The Enchantress. Now with Nintendo’s Switch launching it made sense for Yacht Club Games to bring a new slice of Shovel Knight to Ninty’s machine with the prequel Spectre of Torment. ![]() Shovel Knight burst into our lives in June 2014, giving Wii U owners a sense of modernised nostalgia with it echoing classic NES platforming giants like Megaman and Duck Tales.
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