![]() ![]() ![]() All perf/marv is a AAA regardless of perf count. Please dont use this form to report bugs or request add-on features this report will be sent to Mozilla and not to the add-on developer. Supernova2 is same as supernova, except marv in normal play is worth n minus 10. If you think this add-on violates Mozillas add-on policies or has security or privacy issues, please report these issues to Mozilla using this form. The marvelous being 3 vice 2 is why oni scores on max2 were so much "better" However, the grading scheme is unchanged, and this is why AAA is for all intents and purposes impossible, and why AAs are much harder to get on nonstop courses. On nonstops, marvs are worth 3, and this means marv = n, perf = 2n/3 and great = n/3. Grades are based on machine score, 1000000 = AAA, 950000 = AA, 900000 = A, and more below that I don't know thresholds for. ![]() I understand that I can withdraw my consent at anytime. Supernova is perf/ok = 2, great = 1, with the same machine score calculation as max. I understand by clicking below I am agreeing to the SourceForge Terms and Conditions.I agree to receive these communications from. Oni scores are of course, actual/max possible on max2 and marv*3 + perf*2 + great + ok*2 on extreme. During onis, marvs are 3, but for nonstop grade calculation, they are still 2. On extreme nonstops, machine score is n for marv, 9n/10 for perf, n/2 for great. so on, with a bit more for freeze arrows (they add to "current" step count)), with a max of 10000000 on max and diffx1000000 for max2/ex. Machine score is based on each successive step being worth more (step one = n, two = 2n. 100%=AAA, 93% =AA, then something like 85 for A and lower for B/C. Max~Extreme is what kevin said for grades. All perfects and full combos had their own grades, but not sure how other grades were assigned. Like for example, my score for WOS on ITG would be around 97.57%Ĥth/5th machine scores were combo based. I think the ITG score would be alot closer to the DDR style scoring. Oh and that reminds me, those percentage scores are the ones show up on the ITG 2 themes, so I'm pretty sure they're not the same as actual ITG percentages. I mean, since Blaze has a lower million score than WOS, shouldn't the percentage score be lower than 93.72%? I'm able to see both thanks to this one theme Then on Blaze, I have 97.33mil, and the percentage is 94.37%. On Warcry of Salieri I have 97.57mil and as a percentage it's 93.72%. Matter of fact, I think they're a little wacky. I think SM does emulate DDR settings when it comes to the DDR style scores, but percentage scores aren't like ITG at all. That is, I get past all the introductory screens but one, the final one. Everyting works fine, until the game really starts. StepMania 5.3 Alpha 4.9. if you find your median timing skews early or late. I have an old Pentium 4 pc, with a Rage 128 Pro Ultra TF video card. We also have removed more of the Rage engine in favour of modern mathematics algorithms, and this has needed a slight tweak to the order on how we draw things. Extreme 1&2 US both have 5th mix scoring and let's say for example a song should've had a score around 97mil, but because of 1 stupid miss, you get like 91mil Stepmania crashes (Rage 128 timed out) Hi, Im trying to get Stepmania to work. That DDR scoring is post 5th mix right? I know 5th mix is alot different, misses hurt your score ALOT. Runners: Make sure to keep an eye on your email inbox! You will be invited to join the SGDQ2022 Event Discord, which you must join to remain on the schedule! Emails go outĪll start and end times below are converted to your local time.
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